Opus 5.5 built a single HTML and Three.js scene that zooms from a desk through a MacBook, the M4 chip, atoms and quarks. A clean lesson in scale transitions and one unbroken camera move.
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Recreates a well-known keynote animation with plain HTML, CSS and SVG. Shows how far hand-drawn line writing, easing and a scrubbing UI can go without any animation library.
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A 40 second motion piece made with GSAP and Three.js. The post publishes the whole role-and-rules prompt, which makes it a good study of how people constrain the model to a style.
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A 15 second product spot as one HTML file with Three.js and procedural Web Audio. Strong example of object choreography: explosion, snap-together, auto-lacing, colorway sweep, physics drop.
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Three.js plus Web Audio, no editor. The author open-sourced the prompt template and architecture, so it doubles as a recipe for pacing a short film in code.
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Remotion and Three.js. A keycap presses, springs back, then splits into labeled layers. Good reference for product teardown shots and type that locks to the 3D object.
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A 4K film where each chapter is a scene in a self-playing website. Worth studying for chaptering, scale changes and how a long film is structured in code.
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Blender modelled one phone, Three.js cloned it thousands of times. Layout, falls, camera and beat-synced sound are code, so one number change re-renders the film.
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270k wind-blown grass blades, cloud shadows and sun. A strong test of procedural nature and lighting, and a useful baseline for what a single sentence can produce.
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One prompt, one HTML file, no image assets. Launch tower, engine fire, smoke, heat shimmer and a climb through clouds. Handy for judging particle and camera work.
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A 1 hour 7 minute run from a single prompt asking for a clear, not-too-fast project presentation in Three.js. The post lists cost and token counts.
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A narrated explainer made with Remotion. Clear diagram-driven structure for a technical topic, with each concept shown as a separate visual step.
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A Claude Code skill reads a documentation page and produces a short video. Useful pattern for turning existing written content into motion.
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A long explainer with script, visuals and edit generated in Claude Code. The author states that all numbers come from the source post, which is a good habit.
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A 25 second vertical ad made from the instruction to go all out, after about 90 minutes of work. Shows what an open brief produces for a UI-heavy product.
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A concept short where every frame is drawn in JavaScript and the score comes from the same timeline. Distinctive diagrammatic style, and the author credits the tools used.
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A Remotion explainer whose diagram scene redraws a document, and which ends by showing its own timeline. Good example of self-referential structure.
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A 20 second parody launch video about LinkedIn, made with Opus 5.5 and Remotion. Worth a look for how a familiar social-post card carries the whole film as its main object.
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A 49 second vertical film with no image assets. Mt. Fuji, sea, torii gates, sakura and Tokyo are all drawn in code, about 10 minutes after one prompt.
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One prompt and a link to a math paper produced a 92 second vertical explainer. Useful to see how the model structures a technical argument as scenes.
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A product film made without Blender using a hardware-motion skill. The author says it was not a one-shot, so it shows iteration on a real object.
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Opus 5.5 produced a cross-section training video after a CAD change request. A rare example of code-made video as engineering communication.
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A calm Three.js scene with a slowly turning arm drawing in sand and quiet sound. Good reference for restraint and slow pacing.
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Same song, no skills, same prompt for both models. A useful side-by-side of how each handles typography, pacing and a landing-page-like look.
Make a launch video like this → launchreel.ai